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News from the XFL is coming in hot. Sunday, the league officially announced the team cities and venues. Monday morning, they announced the City of Arlington as its football HUB.

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In the Press Release about the XFL Hub, the XFL stated:

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“The XFL Hub will also serve as an around-the-clock content engine, offering behind-the-scenes story-telling of the league, its players, and its owners. Allowing the league to experiment with different kinds of engagement – traditional media, podcasts, social media – will drive fan interest while also elevating the story and individual brands of players.”

“The XFL Hub will also serve as an around-the-clock content engine, offering behind-the-scenes story-telling of the league, its players, and its owners. Allowing the league to experiment with different kinds of engagement – traditional media, podcasts, social media – will drive fan interest while also elevating the story and individual brands of players.”
Dany Garcia, XFL Chairwoman and Owner, said about the Hub.

“unlock a new level of fan engagement never seen before,”

“unlock a new level of fan engagement never seen before,”
The XFL dropped a new Trademark that might have something to do with this new level of fan engagement. It deals with a new website that includes the metaverse, augmented reality, NFT’s, and more.

IC 009. US 021 023 026 036 038. G & S: Virtual goods in the field of sports and entertainment; virtual goods in the nature of downloadable augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens, all for use in the metaverse, online, and virtual environments; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs); downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable virtual goods, namely, computer software featuring images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; downloadable game software; downloadable images in the nature of virtual goods featuring the sport of football for metaverse, online, and virtual experiences; virtual products featuring the sport of football; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs)

IC 035. US 100 101 102. G & S: Subscription to a television channel, namely, continuing subscription video program in the field of sports broadcast over the internet and a continuing subscription audio program in the field of football broadcast over the internet; online retail store services featuring virtual goods in the field of sports and entertainment; online retail store services featuring virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; retail store services featuring virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; provision of an online marketplace for buyers and sellers of digital assets and virtual goods in the nature of images, music, video clips, and non-fungible tokens (NFTs), all featuring content in the field of sports and entertainment

IC 041. US 100 101 107. G & S: Entertainment services, namely, providing metaverse experiences and providing an online virtual environment in which users can interact for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online metaverses, and virtual worlds for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable augmented reality, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), virtual goods, virtual reality, virtual tokens, and metaverse content for use in virtual environments created for entertainment purposes; entertainment services, namely, providing online, non-downloadable digital assets and virtual goods for use in metaverse, online environments, and virtual environments created for entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment for use in virtual environments and created for entertainment purposes

IC 042. US 100 101. G & S: Providing an interactive web site featuring technology that enables users to access, buy, sell, trade, and safeguard virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; providing an interactive web site featuring technology that enables users to access, buy, sell, trade, and safeguard virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; providing on-line non-downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; providing on-line non-downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality goods, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; providing online non-downloadable game software”

IC 009. US 021 023 026 036 038. G & S: Virtual goods in the field of sports and entertainment; virtual goods in the nature of downloadable augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens, all for use in the metaverse, online, and virtual environments; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs); downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable virtual goods, namely, computer software featuring images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; downloadable game software; downloadable images in the nature of virtual goods featuring the sport of football for metaverse, online, and virtual experiences; virtual products featuring the sport of football; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs)
IC 035. US 100 101 102. G & S: Subscription to a television channel, namely, continuing subscription video program in the field of sports broadcast over the internet and a continuing subscription audio program in the field of football broadcast over the internet; online retail store services featuring virtual goods in the field of sports and entertainment; online retail store services featuring virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; retail store services featuring virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; provision of an online marketplace for buyers and sellers of digital assets and virtual goods in the nature of images, music, video clips, and non-fungible tokens (NFTs), all featuring content in the field of sports and entertainment
IC 041. US 100 101 107. G & S: Entertainment services, namely, providing metaverse experiences and providing an online virtual environment in which users can interact for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online metaverses, and virtual worlds for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable augmented reality, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), virtual goods, virtual reality, virtual tokens, and metaverse content for use in virtual environments created for entertainment purposes; entertainment services, namely, providing online, non-downloadable digital assets and virtual goods for use in metaverse, online environments, and virtual environments created for entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment for use in virtual environments and created for entertainment purposes
IC 042. US 100 101. G & S: Providing an interactive web site featuring technology that enables users to access, buy, sell, trade, and safeguard virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; providing an interactive web site featuring technology that enables users to access, buy, sell, trade, and safeguard virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; providing on-line non-downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; providing on-line non-downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality goods, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; providing online non-downloadable game software”
We should be getting more XFL news in the coming days. Dany Garcia had said during Sundays Town Hall event that fans would co-create with the league. With media content that fans have not seen before. This trademark could have something to do with that.
Exciting times ahead for the XFL.

Mark is the founder and editor of XFL News Hub. The site was started in January of 2018, within days of the announced return of the XFL. Contact him directly by emailing mark.perry@xflnewshub.com
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