Neopets, the popular online site that for over two decades has inspired hundreds of millions of wide-eyed internet surfers through its virtual pets, mini games, and community forums, makes its Metaverse debut at one of New York’s biggest NFT events with its latest project, Neopets Metaverse .
From June 20 to June 23 , the Neopets Metaverse team will attend the 4th annual NFT.NYC event, where they will be performing meet and greets, holding giveaways for Neopets merchandise, and presenting a sneak peek demo of a Metaverse mini-game.
As an NFT.NYC Silver Sponsor, the Neopets Metaverse team will be hosting a branded Neopets snack bar featuring classic Neopian treats. Additionally, they will raffle off event-exclusive goodie bags featuring both digital NFTs and physical Neopets products.
At the event, Carlin West , founder and CEO of Carlin West Agency LLC. and official licensing partner of the Neopets IP, will give a presentation on the Neopets Metaverse and how nostalgia is so relevant in the current NFT space.
“Many passions are driven by love of nostalgia,” says West. “Capturing how nostalgia resonates so well with artists, gamers and the NFT community is one of the core concepts behind the Neopets Metaverse project, and we’re excited to connect with Neopets fans and attendees at NFT.NYC to create an open dialogue around its role in this space.”
This will be the brand’s first in-person attendance and sponsorship at an industry-recognized NFT event.
“Neopets is such an iconic and beloved brand,” said Jim Czulewicz , President and CEO of JumpStart Games Inc., which owns the Neopets IP. “While we will continue to improve, build on and provide continual updates to the Neopets Classic site, we are also enthusiastic about the opportunities that the metaverse presents in bringing engagement to our classic, thriving IP while also offering players an option in the next generation of gaming technology.”
Dominic Law , Chief Metaverse Officer, adds, “This sponsorship with NFT.NYC is a wonderful opportunity to share our project with the Neopets and NFT communities. The future looks bright not only for Neopets Metaverse, but also for the entire category of games and nostalgia culture within the world of NFTs.”
To continue the Neopets Metaverse journey, follow along on our social channels:
Neopets Metaverse is a free-to-play, casual gaming project built on Web3 technology with a strong community-driven element. The game offers players of all calibers an opportunity to play in an engaging Neopian world and take part in mini-games, world building activities and the like. In addition, for those players that are looking for additional economic opportunities, Neopets Metaverse will offer players a play-and-earn experience as well. Built in conjunction with Neopets, Inc., NetDragon WebSoft and others, the Neopets Metaverse will be the next evolution of the classic Neopets franchise! For more information, please visit www.neopetsmeta.io.
About NFT.NYC Since its inaugural conference in February 2019 , NFT.NYC has hosted events for thousands of attendees that feature the leading speakers and best projects in the Non-Fungible Token ecosystem. NFT.NYC’s Values:
Follow NFT.NYC on Twitter: https://twitter.com/nft_nyc
CWA (Carlin West Agency LLC.) is a leading brand building and merchandise licensing company representing licensing rights to children’s/pop culture entertainment brands such as Neopets, global pop star Hatsune Miku , Space Racers, Spooky Speedway, Winx Club and others. CWA is based in New York City . For more information, please visit www.carlinwestagency.com .
View original content to download multimedia: https://www.prnewswire.com/news-releases/neopets-metaverse-announces-its-sponsorship-of-nftnyc-301561330.html
News Provided by Canada Newswire via QuoteMedia
East Side Games Group (TSX: EAGR) (OTC: EAGRF) (” ESGG ” or the ” Company “), Canada’s leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC’s critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
” The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before,” said Darcy Taylor , Chief Executive Officer of ESGG. “Fans of The Office will absolutely feel the nostalgia through this new game.”
” The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere,” said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. “The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them ‘clock in’ even more time with their favorite Dundler Mifflin employees.”
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they’ve never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
COLLECT ICONIC CHARACTERS IN GAME
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
RELIVE MEMORABLE EPISODES FROM THE OFFICE [U.S.]
Click through memorable episodes in this free-to-play game, like “The Dundies” and “Dinner Party.” Take a seat in Michael’s office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin’s famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
EARN IN-GAME REWARDS TO KEEP THE BRANCH AFLOAT
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn’t spend the surplus on a new plasma TV!
Players can now run the world’s best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
ABOUT EAST SIDE GAMES GROUP
East Side Games Group (formerly operating under the name “LEAF Mobile Inc.”) is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It’s Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul’s Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: www.eastsidegamesgroup.com and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at www.sedar.com .
ABOUT NBC’S THE OFFICE
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal’s streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood’s biggest studios. In addition, Peacock taps into NBCUniversal’s unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
ABOUT UNIVERSAL GAMES AND DIGITAL PLATFORMS
Universal’s Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company’s extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. www.universalbranddevelopment.com .
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management’s current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company’s control. These forward-looking statements are made as of the date of this news release.
SOURCE East Side Games Group
View original content to download multimedia: http://www.newswire.ca/en/releases/archive/January2022/27/c5121.html
News Provided by Canada Newswire via QuoteMedia
– Technicolor Creative Studios, leaders in the digital entertainment space have announced the expansion of their Games business, Technicolor Games with investment in talent, technology and several new service lines accelerating the growth of the global studio.
Technicolor Games has hired several key executives to lead the division, including Jeaneane Falkler , previously of Keywords, International Game Technology and Microsoft as President. Falkler, a prolific leader in the games industry brings a wealth of insight and experience in building and retaining passionate and high-performing teams focused on increasing revenue and market share.
Falker is joined by Sylvain Doreau , newly acquired Executive Creative Director at Technicolor Games. Doreau joins the business from Virtuos Games working across their worldwide studios. Doreau’s seasoned career includes executive positions with Activision, Lucasfilm and Electronic Arts and has seen him direct numerous cinematics and game trailers, working on Oscar and Emmy award-winning projects.
Technicolor Games joins Technicolor Creative Studio brands, MPC, The Mill and Mikros Animation, in developing top-tier visual graphics in addition to multiple other creative services to video games publishers and developers. Technicolor Games will offer an unparalleled service to the games industry at scale, backed by the innovative legacy of Technicolor and its sister studios, who together can provide a suite of in-house full-service production across games IP, from in-game assets to TV advertising, interactive experiences, animation and feature length film.
The studio has also announced a recruitment drive globally to power its new suite of service lines, which include:
Technicolor Games has long-standing, active and collaborative relationships with leading games developers and publishers including Electronic Arts, Ubisoft, TakeTwo and Activision.
President, Jeaneane Falkler comments, “Being part of the rich innovative legacy and creative network of Technicolor Creative Studios means Technicolor Games is uniquely placed to provide a suite of services that no other game asset provider can. We have an ambition to apply our decades of experience across the games industry, to push the boundaries of what is possible in gaming both visually, and technologically, making big ideas a reality for our creative partners.”
View original content to download multimedia: https://www.prnewswire.com/news-releases/technicolor-games-solidifies-its-footprint-in-the-video-games-market-with-new-leadership-and-business-lines-301561473.html
SOURCE Technicolor Games
News Provided by PR Newswire via QuoteMedia
Gala Games a pioneer in web3 entertainment, announced today that it is continuing to lead the way for blockchain games by publishing its titles on the Epic Games Store. With Epic Games Store’s more than 194 million users, Gala will bring web3 games to the masses, exposing millions of gamers to this new genre of entertainment and solidifying Gala’s place as the leader in the burgeoning Web3 games industry.
This announcement follows on the heels of a number of firsts and notable announcements for the Web3 company. Gala recently announced the first web3 first-person-shooter (FPS) by a AAA studio, launched the Gala Music platform , and announced the company’s upcoming launch of Spider Tanks , the world’s first NFT esport.
“Epic is a pioneer and visionary in the video game industry. Gala Games’ titles being available on the Epic Game Store brings legitimacy to this new genre of gaming,” said John Osvald , President of Games at Gala Games. “Easy access to Web3 games is a turning point for those players who have not yet seen how digital ownership can enrich the gaming experience.”
Gala’s GRIT , a ride-or-die battle royale set in the Wild West, will be the inaugural blockchain game to be available on the Epic Games Store. GRIT is a core battle royale game built on the Unreal Engine with realistic physics and unique twists. Players need to saddle up, ride and fight through town, building the best poker hand from found weapons to make a killing. Every game of GRIT is different, from Train Chase mode to Golden Horse , and will test your skills and strategy against other players in epic showdowns and shootouts. Players face off against a gang of gunslingers with more than 400 old-school gun variations. Play modes include solo, duo and squad. Showdowns take place on horseback to steam engine train tops, so players need to make sure their arsenal is ready for the deadly Calamity. Fans can wishlist the free game, launching later in 2022.
To celebrate Galaverse ( June 6-9, 2022 ) starting today in Malta , Gala Games will be offering a special sale of “The Gunslinger Box”, which will unlock one of 10,000 GRIT avatars. Each character has it own specific perks and attributes that the owner can play as in game. Attributes are generative and will provide a unique look to each character. Owners will be able to take with them in game their preferred loadout of specific weapons’ skins, providing them an advantage over their counterparts. The sale starts today for Galaverse attendees and opens up gradually across the week: Node Owners get access on June 7th and Gala Gold on June 8th . The public will have “The Gunslinger Box” sale access on June 9th . Each group will have access to the sale for a duration of 12 hours.
“Here at Team GRIT we are invested in this new ecosystem and see all the value that Web3 can bring to the gameplay experience,” said Jon Mavor , Chief Technical Officer at Team GRIT. “We are excited to be working with Gala Games and by our presence on the Epic Games Store. Web3 will make players’ experiences in the Wild West even better.”
More details about GRIT will be revealed over the course of Galaverse, June 6 – 8 in Malta .
Gala Games is a Web3 games company that uses decentralization, player ownership and reward economies to create a revolutionary new way of gaming. With dozens of games on the horizon and several already in various stages of presale or beta play, Gala is quickly becoming the world leaders in own-your-experience gaming. Learn more at Gala.Games .
Team GRIT is a new game development and publishing company established by veteran industry insiders Bob Berry and Jon Mavor , creators of Planetary Annihilation and Monday Night Combat . Based out of Seattle , the development team is committed to making fun and engaging titles that bring players together. Their first game, GRIT , is an Old West battle royale.
For more information please visit
Game information – http://grit.game/
Company information – https://app.gala.games/
Join the conversation Discord @ GalaGames.Chat
Susan Lusty : firstname.lastname@example.org 415-269-0226
Lori Mezoff : email@example.com 201-637-2895
View original content to download multimedia: https://www.prnewswire.com/news-releases/galas-web3-game-grit-now-easily-accessible-to-epic-games-stores-194m-players-301561780.html
SOURCE Gala Games
News Provided by PR Newswire via QuoteMedia
– Vanta has partnered with the Association for Middle Level Education to become the new official esports platform and partner of AMLE.
With this partnership, AMLE’s membership of 35,000 educators will now be able to bring esports to their students via a safe, COPPA compliant platform. Starting this fall, schools can compete for free in AMLE’s esports league and access expert esports coaching and development programming.
“We are thrilled to partner with Association of Middle Level Education (AMLE) to provide esports services to its members. It’s important that our youth have access to safe and engaging learning spaces to develop, especially in esports. AMLE’s commitment to providing equitable access to resources and emphasis on character development align very well to our core beliefs,” says Ed Lallier , CRO and Co-Founder of Vanta Leagues. “We look forward to providing AMLE and its members a compelling esports league that meets the development needs of our youth.”
Adoption of esports in schools has been growing, and this partnership will allow both organizations to grow esports as an important offering and developmental activity in schools across the country.
“We know that middle schoolers are increasingly spending their time gaming with friends and that can cause concerns for schools as to how they can support them engaging in that online world in a safe way. That’s why we’re excited to partner with Vanta Leagues to showcase how esports can be safely and productively integrated as a school-based activity for middle school students,” says Stephanie Simpson , AMLE CEO. “Plus, we know our schools love a little friendly competition! We can’t wait to see students from around the country having fun together while also developing real-world skills like teamwork, communication, and critical thinking.”
Vanta Leagues will be standing up a conference exclusively for members of AMLE, in which they will be able to compete against each other in both regular season games and a playoff series. There will be no entry fee per school to compete, no matter the number of games or teams participating. Both Vanta and AMLE are committed to bringing accessibility to esports for all schools and students.
The league will start on September 19th, 2022 , and playoffs will take place at the end of the season. You can learn more here: https://www.amle.org/middle-school-esports-competition/
Vanta Leagues is a youth esports development platform that works with schools and community organizations to provide a kid-safe digital esports platform, competitive esports leagues, and expert coaching and holistic programming to kids ages 8-18.
Vanta is on a mission to bring the power of esports to every home and eliminate the toxicity that is commonly present online by providing a safe environment and teaching the next generation of gamers how to become better gamer citizens. To learn more, visit the Vanta Leagues homepage or their schools page , and to read more about Vanta’s coaching offering check out their coaching and development page. To keep up with their latest news, follow Vanta Leagues on Twitter or Facebook.
AMLE is a professional membership community of more than 35,000 educators around the world dedicated to helping middle school educators reach every student, grow professionally, and create great schools. Since 1973, AMLE has served as the go-to source for middle level education research and best practice.
View original content to download multimedia: https://www.prnewswire.com/news-releases/vanta-leagues-partners-with-amle-as-their-official-esports-partner-301561241.html
SOURCE Vanta Leagues
News Provided by PR Newswire via QuoteMedia
Partnership introduces a new way for gamers to earn and play with their Gamelancer points
Loyalty Gaming pioneer, Gambit Rewards, Inc. (Gambit), announced a new partnership with the world’s largest Gen Z Social Gaming Network, Gamelancer. Gamelancer’s growing network of over 28 million followers and subscribers on Tiktok, Snapchat, and Instagram, constitute the largest GenZ social media network in gaming today. The partnership introduces Gambit’s unique free-to-play sports betting and iGaming platform (“Loyalty Gaming”) to Gamelancer’s fast growing audience of social gamers.
“Gambit’s Loyalty Gaming model is designed to enhance all forms of user promotions and incentives. With Gamelancer, we can now offer their massive audience a new way to redeem Gamelancer points for our free sports betting and iGaming experience. In addition to converting points to Gambit Tokens, all Gambit users will also be able to redeem Gambit Prize Tokens for Gamelancer points, extending our options for how to claim winnings. Together, our gamified loyalty experience and Gamelancer’s social gaming network are perfect complements” said Richard Pistilli , Founder & CEO of Gambit Rewards.
Gambit is a regulator-approved customer network that offers a groundbreaking approach to both online gaming and loyalty programs. Gambit free-to-play gift cards, now available in 48 of the 50 states, are offered as a point redemption option through participating loyalty sites. Effectively, Gambit converts brand rewards points into risk-free play for online gaming and sports betting. In April, Gambit announced a major strategic partnership with Bally’s Corp. to further enhance its branding and gaming platform.
“Gamelancer is thrilled to add Gambit as a flagship partner to Rewarded, our loyalty and rewards marketplace. Gambit is an industry leader in the development of consumer rewards programs that enable users to play free games and win real cash prizes. Gamelancer’s unparalleled social media reach within the GenZ gaming community will augment this exciting venture and add a world-class loyalty and rewards operator to our ever-expanding offerings to our fans.” said Mike Cotton , President & COO of Gamelancer.
Launched in 2019 as a solution for gamifying rewards programs, Gambit offers fans a new way to engage with the high-growth vertical of online gaming and sports betting. Users can play for actual cash winnings, cryptocurrencies, charitable contributions, and other prizes, without risking any real money. This system offers more choices for consumers and unlocks some of the US $100B of cumulative value that is trapped in unused loyalty points. All activity is centralized at gambitrewards.com, creating a single hub for Loyalty Gaming across the entire rewards landscape.
Gambit is a regulator-approved consumer network that integrates loyalty programs with online gaming & sports betting in America. Part of Snipp Interactive Inc. (TSXV: SPN); (OTCPK: SNIPF), Gambit’s platform enables consumers to convert unused loyalty points from across rewards programs into digital play tokens, which can then be used to collect real cash rewards or other prizes from free-to-play games. For more information, visit www.gambitrewards.com
Acquired by Wondr Gaming, Gamelancer Gaming Corp. is a growing mobile-focused social media network in gaming – generating over 1 billion monthly video views across its 27 owned and operated channels. With over 28,000,000 followers on TikTok, Instagram, and Snapchat, predominantly located in the US, Canada , the UK, and Australia , Gamelancer sells direct and programmatic media across its network to the world’s largest brands. With advanced user data analytics, we provide our audience curated content relevant to the GenZ & Millennial gaming community, which allows brands unparalleled access to the largest media inventory in gaming across TikTok, Instagram, and Snapchat. Gamelancer also monetizes across its variety of Snapchat Discover channels with monthly recurring revenue in partnership with Snapchat. www.Gamelancer.com
Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.
This news release contains forward – looking statements and forward – looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward – looking statements or information. More particularly and without limitation, this news release contains forward – looking statements and information relating to the future business of the Company, the potential of the Company’s products and services, further business from the Company’s clients, industry outlook and potential and other matters. The forward – looking statements and information are based on certain key expectations and assumptions made by management of the Company. Although management of the Company believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, undue reliance should not be placed on the forward – looking statements and information since no assurance can be given that they will prove to be correct.
Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward – looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forward – looking statements and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive. The forward–looking statements and information contained in this news release are made as of the date hereof and no undertaking is given to update publicly or revise any forward–looking statements or information, whether as a result of new information, future events or otherwise, unless so required by applicable securities laws. The forward-looking statements or information contained in this news release are expressly qualified by this cautionary statement.
View original content to download multimedia: https://www.prnewswire.com/news-releases/gambit-rewards-partners-with-the-largest-gen-z-social-gaming-network-gamelancer-301561560.html
SOURCE Gamelancer Gaming Corp.
View original content to download multimedia: http://www.newswire.ca/en/releases/archive/June2022/06/c0525.html
News Provided by Canada Newswire via QuoteMedia
GDEX, a revolutionary Play to Earn platform powering gamers, creators, and guilds in the Metaverse, today announced its key global leadership team. This team comprises veterans from various segments of both the crypto and gaming industries, with portfolios spanning some of the most well-known names in the world such as Nintendo, Ubisoft, JP Morgan, Disney, Pokemon, Final Fantasy, etc.
Over the last two years, this team has been hard at work to build the first solution in the market capable of unlocking the true potential of the Metaverse. Meet the team that will change the Gaming experience forever:
CEO – J.D. Salbego A Web3 industry veteran and a strategic leader in the blockchain space for over seven years, J.D is the Founder and CEO of gDEX Metaverse. Prior to this, J.D. founded AnRKey X, a multi-release GameFi studio and one of the first to innovate GameFi back in 2020, and is a familiar name in the gaming, NFT, DeFi, and the Metaverse communities. Aside from being a startup mentor in the Web3 division of the global renowned accelerator Techstars, J.D. is also a Cointelegraph.com contributor & member of their Innovation Circle for Web3 Experts. He is frequently quoted by leading blockchain and crypto media, and is a Web3 keynote speaker at leading conferences around the world including the World Economic Forum. J.D. brings in visionary thinking and a global perspective to this team at gDEX along with his inspiring leadership. He is a celebrated market influencer, internationally followed Web3 subject matter expert, and his work over the years in Web3 has been featured in Forbes, Business Insider, Yahoo Finance etc., including being linked to boosting Japan’s economy with blockchain.
COO – Sonalii A Abrol A leader in digital entertainment and Gametech business ecosystems, Sonalii A Abrol has an enviable track record working with exceptional global teams at renowned AAA games publishers and developers. Her experience at brands like Nintendo Australia where she led the execution of releasing multiple 1st party & 3rd party game titles, to Gameloft Australia, and Ubisoft India make her a strong operations leader at gDEX. An engineer turned marketer, Abrol has near 15 years’ experience in the APAC markets, with tactile expertise across multiple domains such as digital business operations, strategic growth initiatives, digital marketing and analytics, brand management, organizational communications, team building, and motivation.
CTO – Benj Roberts Benj is a seasoned technology leader and CTO with over twenty years’ experience building high performing development and operational technology teams across traditional finance, FinTech, and blockchain-based financial services and startups with leading global Fortune 50-500 corporations like JP Morgan, Morgan Stanley, Deutsche Bank, Barclays Capital, and TD Securities. He inspires a great team of tech professionals at gDEX in building the next generation of gaming tools and experiences. While at JP Morgan, he worked on their Quorum blockchain, for decentralized large-payment interbank settlement ( ~$26BN across 7,000 transactions), and was the key technology advisor for projects serving the Monetary Authority of Singapore , Australia Stock Exchange (replacement with Distributed Ledger Technology (DLT) and smart contract structures across core traded asset classes of ~ $3.5BN daily turnover), Hong Kong Monetary Authority (daily transactions totalling ~$5.2BN ), and the APAC Fintech Ecosystem. Over the years, he managed the Equity and Equity Derivatives trading platforms across Asia-Pacific (including Japan ) building real-time (us & ns) infrastructure and application stacks with 99.999% uptime increasing stability and agility 10-fold through extensive operational, adaptive, and risk management tooling.
CMO – Sesha Kanthamraju A Disney veteran with over 15 years leading marketing and communications for gaming and content across businesses, Sesha joins gDEX to lead the marketing and communications strategy and rollout. He worked across industries including media, advertising agencies to include BBDO India, technology firms like HCL, fintech, financial services and ESG. At Disney, he launched numerous games accross console to mobile and then to online and social including the hugely successful Disney Infinity series, Where’s my water, Club Penguin and built fan communities for Star Wars and Marvel across the region. He co-founded Green Vision, an NGO in India that has worked on environmental awareness and sustainability programs since 1992.
Senior/Lead Software Engineer – Julian Muro Julian is a passionate gamer and developer with over a decade’s experience in this industry. He worked for best-in-class brands and many fan-favorite IPs such as Sega, Pokemon, Konami, Sony, Square Enix, Terminator, Final Fantasy, Assassin’s Creed, and Call of Duty. At gDEX, he is working on creating the world’s most innovative platform for the gaming community. He has been deeply involved in Blockchain development for the past seven years and naturally integrated his passion for video games by combining both worlds. To that end he developed one of the first DeFi based blockchain web games ever made and has helped create many high-level NFT marketplaces that have generated millions in sales.
VP of Digital Technology – Dan Crane As a passionate technologist and digital innovator, Dan has been at the cutting edge of technology for more than 20 years now. From both working in and founding tech startups, to his work at the C-level of large corporations, Dan has the breadth of experience one rarely sees in this space, while still maintaining his thirst for the next big idea. At gDEX, Dan leads the team’s digital thinking and helps connect gen Z with the best-in-world experiences being built here. At Tatts Group ( $7Bn MC), an Australian top 50 company, Dan led digital teams as Chief Online Officer as well as CEO of their innovation division, with the responsibility of all online product development, digital innovation, and marketing. He built the team from 20 to 80 strong and grew their annual online turnover to more than $1bn .
Head of Games – Ian Tan Gamer of 15 years and in GameFi and crypto for the past couple of years. Ian successfully built a leading and award-winning SEA esports agency with footprints across more than 20 countries. He leads the mandate to bring in the world’s best games onto the gDEX platform. Ian drove partnerships with a portfolio of leading gaming companies such as Riot Games, Tencent Games, Moonton (owned by Bytedance), Bandai Namco, Blizzard and many more creating high scaling adoption programs and campaigns for user acquisition, partnerships, and community growth. He played an integral role in creating the major Web3 Play to Earn Esports tournament “GalAxie Cup” with Axie Infinity, FTX, AAve Grant, that GuildFi won.
Head of Guilds & Ecosystem – Adrian Sim A Guild Founder & GameFi Advisor to Star Symphony, Lorcan Gaming, Lambda Society. As a previous entrepreneur, Adrian successfully grew his digital localization company to be the go-to service provider for China Literature, Bilibili, Xiaomi, and more. He embraced the Web3 agenda by co-founding two play-to-earn guilds over the years; The Lambda Clan, an offshoot of Lambda Society that has paid out millions to over 600 scholars worldwide, and Lorcan Gaming, a competitive gaming guild that focuses on organizing Web3 esports events. At gDEX, Adrian is the voice of all guilds in constantly challenging the team to build stronger experiences for all. Adrian has organized education programs onboarding Web2 gamers to Web3 and crypto in his guilds and is also a fervent advocate of being a degen.
Head of Partnerships – Cher Chung Cher is a crypto evangelist who comes from traditional M&A in fortune-500 corporations. She leads the strategic partnership opportunities at gDEX working with internal and external stakeholders. She has actively managed investor relations, strategic partnerships, capital investments and business development activities in the blockchain industry since 2017. Cher has dynamic expertise in the digital assets business, specifically in crypto mining, token launches, CEX & DEX listings, venture capital, custodian services and media. She provided token advisory, led investor rounds and is a shareholder in a number of cutting-edge initiatives like NFT, DeFi and Web3 projects.
Head of Marketing – Rohit Kundliwal A crypto marketer since 2017, Rohit formerly held positions across marketing and community with WazirX (acquired by Binance), and was a strategic consultant in Fortune-500 companies. He brings in a unique marketing expertise into gDEX and is mandated to strengthen the community engagement for the platform.
He has experience managing some of the largest crypto ambassador programs and communities, producing crypto content on YouTube, helped launch India’s first crypto merch store by a CEX, and managed some of the biggest influencer marketing programs in crypto.
Product Manager – J.B. Andrew A true gamer at heart, J.B. has over eight years’ experience in the gaming industry, and is incredibly passionate about gaming products, indie gamer development, and is now focusing on the Metaverse & NFTs. He is currently obsessed with making the gDEX Metaverse a platform of many firsts for gamers everywhere. As a Gaming Product Manager and Certified PMP, he started his career working for Japanese publishers, conducting the product development and release management of over 150 Japanese games for Western release including Go! Go! Nippon! and the original Higurashi: When They Cry Series, on various platforms such as Sony Playstation 3, the portable mobile game platform Sony Vita, and Steam.
About gDEX Metaverse:
The gDEX (Decentralized Finance Gaming Platform Exchange) is a revolutionary Play to Earn platform powering gamers, creators, and guilds in the Metaverse. gDEX Metaverse acts as a unified GameFi layer enabling interoperability across the metaverse which hosts a suite of robust chain agnostic no-coding needed tools and DeFi fueled GameFi token economy for gamers to maximize the value of their effort, for creators to create and onboard games easily, and for guilds to manage and grow their guilds like never before — all attached to their unique metaverse passport.
Join the gDEX Metaverse community:
Website – https://gdexmetaverse.com/
Discord – https://discord.gg/gdexmetaverse
Twitter – https://twitter.com/gDEXMetaverse
Telegram – https://t.me/gdexmetaverse
Telegram News Channel – https://t.me/gdexmetaversenews
Medium – https://gdexmetaverse.medium.com/
YouTube – https://www.youtube.com/c/gdexmetaverse
LinkedIn – https://www.linkedin.com/company/gdex-metaverse/
Write in for queries and interviews to: firstname.lastname@example.org
View original content to download multimedia: https://www.prnewswire.com/news-releases/gdex-metaverse-announces-its-global-leadership-301561649.html
SOURCE gDEX METAVERSE
News Provided by PR Newswire via QuoteMedia
– KLab Inc., a leader in online mobile games, announced that its head-to-head football simulation game Captain Tsubasa: Dream Team kicked off its special 5th Anniversary with the JUVENTUS OFFICIAL CAMPAIGN: Gifts for All and more in-game campaigns on Friday, June 3 . See the original press release ( https:www.klab.comenpress ) for more information.
5th Anniversary Campaign Part 1
It’s been 5 years since Captain Tsubasa: Dream Team was originally released on June 13 .
During the 5th Anniversary Campaign Part 1 new players wearing the JUVENTUS official kit will debut in the JUVENTUS Selection Transfer and JUVENTUS OFFICIAL CAMPAIGN: Gifts for All. There will also be other campaigns including the 5th Anniversary Big Thanks 10-Player Transfer Ticket where users can perform up to 500 Transfers for free.
Be sure to check out the in-game news for full details on the celebration.
JUVENTUS Official Event Missions Campaign
Event Period: Friday, June 3 until Tuesday, June 7 (UTC+9)
A special social media app-linked mission campaign begins.
Team up with users from all over the world to complete all the in-game missions and receive in-game rewards. Check the details of the missions and results on the official Captain Tsubasa: Dream Team social media pages.
Rewards will be given to all players each time a mission is completed.
Overview of Captain Tsubasa: Dream Team
Supported OSes: Android™ 4.4+, iOS 10.0+, HarmonyOS 2.0+
Genre: Head-to-head football simulation game
Price: Free-to-play (In-app purchases available)
Supported Regions: Global (Excludes Japan and Mainland China)
Official Website: https://www.tsubasa-dreamteam.com/en
Official Twitter Account: @tsubasaDT_en
Official Facebook Page: https://www.facebook.com/tsubasaDTen
Official YouTube Channel: https://www.youtube.com/channel/UCTgOPO7kIQ35YzB7SBIQoWQ/
Official Discord Channel: https://discord.gg/6tyEs48
Copyright: ©Yoichi Takahashi/SHUEISHA
©Yoichi Takahashi/SHUEISHA/TV TOKYO/ENOKIFILM
App Store : https://itunes.apple.com/app/id1293738123
Google Play: https://play.google.com/store/apps/details?id=com.klab.captain283.global
View original content to download multimedia: https://www.prnewswire.com/news-releases/captain-tsubasa-dream-team-5th-anniversary-kicks-off–new-players-wearing-the-juventus-official-kit-debut-301561589.html
SOURCE KLab Inc.
News Provided by PR Newswire via QuoteMedia