In 2021, blockchain games have become the main attraction in the crypto space after Axie Infinity became a massive sensation. Its huge success was something that everyone – crypto supporter or otherwise – could not shrug off. Even Philip La, the product chief of global hit Pokémon GO, has later on become part of the Sky Mavis roster.
Fast forward to 2022, and the game is floundering – daily average users (DAU) has plummeted from almost 3 million to less than 600,000; the floor price of Axies is less than $4 when they were around at least $400 during the game’s peak; the price of AXS is now less than $20 from its all-time high (ATH) of $160. Then there is the issue of the $600 million hack.
Other NFT games experienced a similar narrative. Some game developers even resorted to abandoning their project given the current market sentiment.
These events have prompted many people to question the feasibility and sustainability of the nascent game model. Is Play-to-Earn (P2E) really dead beyond resuscitation? What were the holes in the plan that weren’t addressed by pioneering projects? Where does the NFT community go from here?
Most P2E concepts have been dismissed as pyramid schemes. To bring the uninitiated up to speed, a pyramid scheme is an investment model that relies on money given by new recruits to provide profit to older investors. So, instead of delivering a product or service that will rake in money, investors have to rely on registration or entry fee paid by new members.
According to Frank Muci, a fellow at the London School of Economics, Axie Infinity is an example of a pyramid scheme since there are no “structural sources of demand” for the game’s utility token Smooth Love Potion (SLP).
Muci remarked:
By and large, no one is playing for the fun of it. Instead, people in developing countries just log on day after day and grind for hours because their outside option is even worse, for now.
Last year, Axie Infinity experienced a situation that was barely under control. From an even ratio between the SLP tokens minted to those burned, the amount of SLP in excess production ballooned at a rate that caused massive outrage and panic. Sky Mavis, the company that developed the game, came up with multiple solutions, to no avail.
According to Muci, Axie Infinity and the rest of the blockchain gaming space have to first address the issue of making their respective game fun, instead of coming up with another avenue for people to make money by recruiting more people to play the game.
To be fair, Sky Mavis echoes the same sentiment. Philip La said in a tweet:
We’ve emphasized numerous times, the fun game component must come first. If players are not willing to spend to play, progress, and express themselves in the game then all the burn mechanisms in the world won’t matter since players won’t want to spend on them.
La added that their goal is to come to a place where people would love to play the game and are willing to spend on in-game items like cosmetics, runes and charms, and upgrades just to accomplish missions and flaunt their progress across the gaming community.
Another concern that some experts pointed out is the need for the use of blockchain technology. Some believe that not all games actually need to have a blockchain integration.
Konstantin Dinev, CEO of Play-and-Earn platform TimeShuffle, argued that blockchain is not necessarily the core element for success. There are still game models that remain relevant today and are more suited for small-scale games.
As a matter of fact, there are marketplaces where players can sell their in-game items such as cosmetics, weapons and armor, and even characters. One popular example is the Steam community marketplace, which enables players to buy and sell items from different games.
However, Dinev pointed out that utilizing blockchain’s advantages to facilitate online purchases and protect the game database against cyber attacks is worth the trouble. He mentioned Proof of Stake (PoS) and other recent algorithms as energy-efficient, using “no more resources than regular Internet routing.”
Another problem that Dinev mentioned was that the first batch of NFT games have been overhyped. For example, people who otherwise had no interest in cryptocurrency instantly purchased their first NFTs, while unknown teams received huge funding for their project development even without having a good track record.
Unfortunately, some projects have shipped underwhelming projects, to say the least. One NFT gaming project that grabbed the attention – and ire – of the crypto community is Pixelmon.
Earlier this year, Pixelmon raised $70 million from the community after people minted their own NFTs. Afterward, Pixelmon made a sneak peek of the game, which received snarky remarks from the NFT space. Syber, Pixelmon’s Founder, acknowledged the comments, and said that they will work toward launching the Alpha version of the game later this year.
The Pixelmon reveal was unacceptable. This is what our Pixelmon look like in-game. Our NFT art failed to reflect this.
Despite the fud I will not go anywhere. The goal hasn’t changed. The funds will still be used to build our game. I will see this project through. pic.twitter.com/ViFzyKhbqL
Pixelmon is only one of the many P2E projects that have lost the interest of the NFT space. Even Axie Infinity is struggling to bring back its initial appeal to the masses despite the spate of game and marketplace updates that the team has released over the last year.
“The P2E model started to become non-viable in less than a year,” Dinev pointed out. “Once the initial enthusiasm wore out, the game rewards fell down a cliff.”
On a more positive note, most developers in the P2E sector are starting to shift to a more sustainable economic framework. There are, of course, other blockchain games that are being created by highly decorated game developers such as Illuvium and Star Atlas.
As some experts have explained, blockchain gaming is a nascent sector in the crypto space, and P2E is rather part of a comprehensive trial-and-error process by most companies. One thing is certain: the blockchain community is one step closer to perfection.
“There is no right answer, but this does not mean blockchain games are doomed, or that having blockchain add-ons will doom a game,” Dinev concluded. “There is plenty of interest and value to go around, while tapping the potential of both the booming traditional gaming market, and blockchain space.”
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Jesus is the Senior Editor of CoinQuora. He’s been following the crypto space since 2016, and may possibly do so indefinitely. He covers various blockchain-based developments and crypto market trends.
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